Archive for the ‘Uncategorized’ Category

More Evidence on MSFT Death

This is one of the most ridiculous things I’ve ever heard a manager say publicly:

…the general manager of virtualization strategy at Microsoft, Mike Neil, said the company is making some “tough decisions” to meet its schedule.

“Shipping is a feature too,” Neil said.

Yes it is. Especially when you cut features your main two competitors (Xen and VMware) have had for years. Yet another example of MSFT getting completely owned by their nimbler competitors (including one open-source one) after already being years late to the party.

See the original blog post for a bunch of wonderful acronyms, buzzwords, biz-speak, and worthless explaination.

I just realized I’ve been doing way too much MSFT bashing… It’s just been pretty easy recently. I’m not usually this much of a hater.

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Steve Ballmer and Ringo?

Is Steve Ballmer the Ringo Starr of Microsoft, or does he have anything to bring to the table other than being the last founder left? Was he just in the right place at the right time?

When I see him taking worthless jabs at Google, I become convinced that he is. Just like Ringo, he’s a bad parody of himself. Sad.

New Toon Sites

TechCrunch is reporting on two new user-generated animation sites: mytoons and aniBOOM. I think Arrington is an animation geek, otherwise I’m not sure why he’d bother reporting on these sites, since (especially mytoons) are basic YouTube clones: a search for animation comes up with over 100k results, many of them very similar to the kinds of content on these other sites (people’s thesis projects, demo reels, short films, etc).

I haven’t heard anyone at work talking about either of these sites, so I’d imagine there isn’t much buzz outside the 53,651 group. In order for these sites to be successful, they’re going to need some significant traction in the animation community – so that they can get high quality content. In order to do this, they’re going to need a differentiator.

AniBOOM has better content right now, but mytoons just came out, so we’ll see who wins (and if either wins this niche over YouTube). My suggestion to these sites, if they want good animators as producers and viewers is simple:

Great animators care about individual frames, about drawing the perfect curve, about getting the timing just right. It’s really hard to appreciate those details in a YouTube quality video. If these sites want animators and FX people to really use their sites as an outlet, they’re going to need to find a way to broadcast higher quality video. Compression artifacts are really distracting, especially for 2D animation.

Hello blogoworld!

My first blog post. How exciting.

It’s almost as exciting as when I joined friendster.